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DooMAD
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Joined: 31 Aug 2002
Posts: 186
Location: England

PostPosted: Wed Jan 04, 2006 12:02 am    Post subject: Comments Reply with quote

Post your comments about the Doom Voxel Project here.
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EarthQuake
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PostPosted: Thu Jan 05, 2006 3:42 am    Post subject: Reply with quote

These look absolutely amazing!
I really do hope that some port implements voxel support after seeing these. Btw, what types of objects in the game to you plan to create? Decorations? Just the items/weapons?
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Brun Ohn
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PostPosted: Thu Jan 05, 2006 7:27 pm    Post subject: Pretty cool Reply with quote

That's neat idea, making items really 3d while maintaining their oldschool pixelness. I wonder if it's possible to make entire maps in that style. Today's machines are quite powerful and should handle voxel space graphics nicely. However, I've never seen detailed voxel buildings in games. Maybe typical voxel terrain is far easier to render than complex architecture.

Waiting for voxel mancubus Smile
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Rusty
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PostPosted: Thu Jan 05, 2006 8:03 pm    Post subject: Reply with quote

Very awesomely cool.
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PostPosted: Sat Jan 07, 2006 3:00 am    Post subject: Reply with quote

postal d



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PostPosted: Sat Jan 07, 2006 1:34 pm    Post subject: Reply with quote

looks terrific!
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deathz0r
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PostPosted: Mon Jan 09, 2006 8:20 am    Post subject: Reply with quote

That is hot.
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Shadow Lord
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PostPosted: Wed Jan 11, 2006 11:19 pm    Post subject: Reply with quote

Actually, there is an engine that will support OpenGl rendering in the future: Skulltag. Version 97b is in the works, and it will support OpenGl (as I just said). Don't know when it will be released, though. You can visit the site at www.skulltag.com

By the way, the project looks awesome.
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Shadow Lord



Joined: 11 Jan 2006
Posts: 1
Location: The darkest depths of your worst nightmare

PostPosted: Wed Jan 11, 2006 11:36 pm    Post subject: Reply with quote

Okay, now I realize that Doom Legacy can be used, so you can disregard my last post. I do, however, recommenc you check out Skulltag if you're looking for a good Doom port.
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DooMAD
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Joined: 31 Aug 2002
Posts: 186
Location: England

PostPosted: Thu Jan 12, 2006 5:31 pm    Post subject: Reply with quote

It's not that we need a port with OpenGL, we just need the developer of any source port to create a renderer and implement the feature. The only reason OpenGL was mentioned, is that voxels aren't inherently compatible with it, so it would actually be easier in a software rendered port.
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Guest






PostPosted: Sat Feb 18, 2006 5:54 am    Post subject: boo!!! Reply with quote

pixels are so yesterday grow up man use polygons instead because they look better besides pixels are lame Dead
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PostPosted: Thu Feb 23, 2006 7:52 pm    Post subject: Re: boo!!! Reply with quote

Anonymous wrote:
pixels are so yesterday grow up man use polygons instead because they look better besides pixels are lame Dead


With Stupid
Then dont play doom you moron

Anyway, those voxels look pretty damn sexy Smile lmao.
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Devan



Joined: 13 May 2006
Posts: 3

PostPosted: Sat May 13, 2006 2:04 pm    Post subject: Reply with quote

It's COOL! I used voxels with duke nukem 3d jonof's port and it was more interesting than md2 and md3 models. But better way is to create voxel models for enemies, not only for items
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_bruce_



Joined: 31 Jan 2007
Posts: 2

PostPosted: Wed Jan 31, 2007 7:47 pm    Post subject: Reply with quote

Awesome!!!
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PostPosted: Thu Mar 08, 2007 6:23 pm    Post subject: Reply with quote

QUE ER VOVE
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Blooddemon
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PostPosted: Mon Mar 19, 2007 11:37 pm    Post subject: this is cool Reply with quote

This looks very interesting and cannot wait until this finishes Cool
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PumpkinSmasher



Joined: 31 Jul 2004
Posts: 5

PostPosted: Tue Mar 20, 2007 5:41 pm    Post subject: Reply with quote

So are you still working on this, or have you given up since you realized no port supports these, and no port probably ever will?
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DooMAD
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Joined: 31 Aug 2002
Posts: 186
Location: England

PostPosted: Tue Mar 20, 2007 5:53 pm    Post subject: Reply with quote

PumpkinSmasher wrote:
So are you still working on this, or have you given up since you realized no port supports these, and no port probably ever will?

Not given up as such, but progress has certainly slowed. I've been pretty busy in the real world and everyone else seems to have disappeared.

Even when I do find time to work on the project, the remaining items are proving difficult because they aren't regular shapes. I started work on the chaingun, but can't seem to convert it accurately. I also attempted the green armour, but I'm having problems making it even vaguely armour shaped.
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PumpkinSmasher



Joined: 31 Jul 2004
Posts: 5

PostPosted: Thu Mar 22, 2007 2:30 pm    Post subject: Reply with quote

Are you going to try to convince one of the ports to support these once they are complete?
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DooMAD
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Joined: 31 Aug 2002
Posts: 186
Location: England

PostPosted: Sun Mar 25, 2007 7:45 pm    Post subject: Reply with quote

MrRocket is trying to use screenshots of them as HUD graphics for Legacy 2.0 but I don't know whether they'll be officially included or not. Even if it takes the form of an unofficial addon PWAD, I guess that's something. I doubt we'll be seeing proper voxel support in a Doom engine anytime soon, though.
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ledillman



Joined: 03 Jul 2012
Posts: 1

PostPosted: Tue Jul 03, 2012 11:36 pm    Post subject: Reply with quote

Have to say that the voxels looks good, but, how is going this project? it is dead? Hmm
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DooMAD
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Joined: 31 Aug 2002
Posts: 186
Location: England

PostPosted: Mon Jul 09, 2012 9:48 am    Post subject: Reply with quote

ledillman wrote:
Have to say that the voxels looks good, but, how is going this project? it is dead? Hmm

I wouldn't say dead, more sleeping, heh. The remaining items are more tricky to do for various reasons and I haven't been particularly productive as of late. But if anyone else wants to submit a finished voxel item, I'll happily update the zip and include it. I would have thought things would have picked up a bit now that the latest ZDoom supports voxels officially. Might have to check out their forums at some point and see if there's anything going on there.
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